![]() It won't change anything to the fps if the command to create the object came from a network. ![]() Its impact is affected ONLY by the object detail, both as polygons and textures. When GSX creates an object, it just order the sim to create it, using the standard Simconnect API. And it doesn't take much memory from the system too, since it's just code running. EXE, it's NOT running inside the simulator, so it's not taking any RAM from it, since it has its own dedicated RAM space. GSX is not taking ANY RAM from the simulator, because it runs entirely outside of it, since it's a Python program that runs inside the Couatl.exe program, which is a custom Python interpreter. ![]() And your network traffic would of course increase with all the commands to do animations, moving vehicles, etc. In fact, assuming it was possible, it would probably make things worse because, when Simconnect it's networked on two different machines, it will use TCP, with all the added overhead to communicate with its clients, while on a local system, it will use the much faster Windows named Pipes, that bypasses the network stack. ![]() It will save a lot of ram and frame rates.
0 Comments
Leave a Reply. |